An expansive engine like Unity might be overkill in a lot of cases.īeing an older engine, Unity has its share of idiosyncrasies and outdated features. A tactic that has helped game devs is to compare Unity vs Unreal engines and decide which is best for their game. There are simpler, quicker engines out there for those that want to make a simpler, quicker game. It has a high ceiling of capabilities that can come with a steep learning curve. From artistic and narrative-heavy games like Cuphead and Hollow Knight to the competitive, mechanics-driven gameplay of Escape from Tarkov, Unity can handle it all.įor one, Unity may prove too complicated for what some developers need. It can export to many platforms and is easy to get up and running. Pros and ConsĪs mentioned, Unity is beginner-friendly, highly capable, and features a ton of tools with an expansive community to boot. Meaning that if you aren’t an artist yourself, you can probably find art that fits your needs. Thousands of Unity-ready 3D models, audio clips, and code snippets are hosted for sale or for free. The Unity Asset Store is also a great resource for developers. Unity CEO John Riccitiello stated that “half of all games are built on Unity,” So if you get stuck, chances are there’s already a post somewhere with the solution you’re looking for. Within these topics are thousands upon thousands of posts on troubleshooting, speculation, experimentation, and more. ![]() Unity has dozens of boards where developers discuss anything under the sun, from topics as general as “2D Games” to ones as specific as the “High Definition Render Pipeline”. The benefit of a huge user base is a huge forum. Unity’s positive history among academics often secures its placement as the first engine students use, and its intuitiveness, support, and reputation keep them from switching to another engine down the road. Malcolm MacDonald, an independent Unity developer, mentioned that Unity being free and having a proven track record on large games was the deciding factor for his choosing it. When reached for comment, student game developers confirmed their preference for Unity over other engines. However, many schools teach game development with Unity, and the amount of tutorials, guides, help forums, documentation and discussion about the engine is enough to turn a budding developer into a well rounded professional in no time. The engine won’t do everything for you, and you can only get so far by following tutorials and copying code. “Easy to learn” is a subjective measurement, but the general consensus from experts is that Unity is precisely that. ![]() ![]() Since the tools aren’t native to Unity’s environment, your mileage with them may vary. This may be a necessity depending on your work pipeline, as your coworkers or contractors may need these tools on their end. If you’re looking to do specialized work with tools like FMOD or Wwise, Unity allows you to easily integrate them. Unity offers many in-engine extras for animation and audio. Boo is inspired by Python’s syntax, but developers have mixed feelings about Boo, and it isn’t very well supported compared to C#. UnityScript is proprietary and has a syntax similar to JavaScript, though it has been deprecated in the newer versions of Unity. C# is by far the most popular of the three, so you’ll have the best luck finding tutorials and support if you stick with C#. Its built-in scripting languages include C#, UnityScript, and Boo. ![]() Unity is the engine of choice if one of your main concerns is easily porting your game to a variety of platforms. It can compile for all major desktop operating systems, PlayStation 4, Xbox One, Nintendo Switch, WebGL, and more. Unity can export games to an impressive 25 platforms. This has led to a thriving community of Unity creators who are eager to share their work and make game development easier for everyone. If you do write code, you can choose to make any variables in your script public, allowing other people to access and change them. Unity also has a powerful and customizable UI that carries a ton of functionality, letting you make changes to your game without coding. Right out of the box, and with surprisingly little effort, anyone can create first-person shooters, RPGs, platformers, and more. Unity supports 2D and3D game development with a robust physics and collision system. Unity offers a plethora of professional-grade tools and APIs for implementing graphics, audio, networking, physics, GUIs, and scripting: everything you would expect from such a popular engine. The engine is easy to learn, exports to many popular platforms and is free to use at the “personal” pricing level. Unity’s design philosophy is focused on accessibility.
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